Count Conkula's Mansion is a dusty and ramshackle mansion owned by Count Conkula the vampire, Conker's great, great, great, great, great grandfather. It is a large area and requires three keys to exit. It first appeared in Conker's Bad Fur Day, and later reappeared in its remake, Conker: Live and Reloaded.
The mansion appears in the chapter Spooky, where Count Batula resides. It is a rather large mansion. When Conker first enters inside, he looks around before noticing Conkula walking down a large staircase. Conkula then takes him to the dining hall, where he offers Conker a meal of chicken and wine. After the villagers enter the mansion, the vampire bites Conker and leaves him unconsious, heading to the grinder room, which is located in the center of the mansion. Conkula has Conker fly around and pick up the villagers and drop them into the grinder so Count Conkula can feed on their blood. After Conkula dies by falling into the grinder, the villagers are never seen near the mansion again. After Conkula dies, Conker transforms back to normal, but zombies (possibly villagers previously killed by Count Batula) rise and chase Conker through the mansion. One villager can be seen in the dining room after defeating Count Batula, but it commits suicide by jumping into a bottomless pit. Conker has to get three keys to escape the dreaded mansion forever. It can be later seen on the beach in the assault in the It's War chapter.
Live and Reloaded
Conker: Live and Reloaded gives the mansion a graphics update and a few minor changes, but otherwise leaves the mansion unchanged.
- The mansion is similar to the level in Rare's game Banjo-Kazooie, Mad Monster Mansion. Also, some speculate on it being a parody of Resident Evil's Spencer Mansion, especially because of the zombies that appear after defeating Count Batula.
- You can hear the laughter of children and babies in the background music.