A countdown appears on the top-right corner of the screen. It appears whenever an explosive is armed and its fuse is burning down.
Conker's Pocket Tales
In Conker's Pocket Tales, after Conker has saved Berri from deep within the Catacombs, the Evil Acorn plants a bomb in the Catacombs and sets it to blow up in five minutes. Conker has to backtrack all the way to the entrance of the Catacombs in five minutes before the bomb explodes or else the game will end.
Conker's Bad Fur Day and Conker: Live & Reloaded
In the Uga Buga chapter of Conker: Live and Reloaded, a 1:30 countdown appears when Conker gets the Bomb from Don Weaso. When the timer goes off and Conker is still holding the bomb, the bomb explodes with Conker, killing him. The timer should be between eight to fourteen seconds when Conker gets to the drop point.
In the It's War chapter of both games, a 4:30 countdown appears when the Little Girl presses a little red button, indicating the Tediz Island is about to self-destruct. When the timer goes off, the Tediz Base will self destruct with Conker inside it, leaving him to die. When Conker reaches the beach and escapes with the landing craft, after a long time (which seems much longer than four minutes and thirty seconds), the scene changes to show Rodent in the base, having survived the Tank explosion, and shows the countdown with 16 seconds left on the clock.