The Slingshot is a weapon that Conker uses in Conker's Pocket Tales, Conker's Bad Fur Day and Conker: Live & Reloaded. It was also going to be one of Conker's weapons in the unreleased Twelve Tales: Conker 64.
Conker's Pocket Tales
In Conker's Pocket Tales, Conker finds the Slingshot early on in the game in Willow Woods. Before obtaining the item, Conker's only form of attacks were his slow Punch attack, and his Stomp. After meeting with the Forest Guardian, Conker receives a Key which opens up the door to the old Windmill. Inside, Conker finds this weapon on the second floor. With the slingshot equipped, Conker has a new effective way of damaging his enemies. The slingshot can be used with the B Button, replacing his Punch attack, and requires Conkers to be used as ammunition. When a conker is shot from the slingshot, it flies in a straight path, and will disappear when it collides with either a solid object, or, in most cases, an enemy. Once Conker has run out of conkers, the slingshot will not be usable. Conker then resorts back to his punch attack if the B button is pressed.
Conker also appears holding the Slingshot on the boxart.
Conker's Bad Fur Day
In Conker's Bad Fur Day, a similar item called the Catapult appears in various chapters throughout the game. Conker is able to use the item when he stands on a Context-Sensitive Pad, and can again fire conkers in a 3D environment, with either the Z Button in Bad Fur Day, or the Right Trigger in Live and Reloaded. Although Conker can only use the catapult on the Context-Sensitive pad, he does however have an unlimited supply of conkers. Much later in the game, the It's War chapter features special kinds of "Fire Conkers", which are flaming Conker nuts. Their only use is to light the fuse of the TNT Gobling's TNT barrel.