When Sky Jockeys get into a Steed, that's the only time they become a real threat. The Steed really becomes a nuisance to other players on the field, due to it being able to kill any class with two or three Missiles with the added effect of disorienting them by turning their view around in a split second. It strangely bears a striking resemblance to a Fairchild Republic A-10 Thunderbolt II, commonly known as a Warthog.
A steed using the turret feature to disable a Mobile Units terminal.
The steed's cockpit.
A Steed taking out a turret.
Exterior view of the steed's turret.
3d model of the steed.
Steed in a hint picture during the loading of a level.
The Steed's weapons: missile, minigun, and homing missiles.
The back of the steed.
The back of the steed (in flight).
The Future Steed's fuel tank.
The Old Steed on the ground.
This is how the Old Steed's landing gear folds up in flight.
The Future Steed's machine guns.
An extremely low angle of the Old Steed's underbelly.
A Demolisher helps an ally Steed shoot down an enemy Steed.